Abstract
In the contemporary context of educational development, the use of innovative pedagogical approaches aimed at increasing learners’ motivation and fostering their research and creative activity has become particularly important. One of the most promising directions is the integration of edutainment and maker education. The aim of this study was to substantiate and experimentally verify the effectiveness of the maker education approach as a means of implementing edutainment in the process of teaching chemistry to Year 11 pupils. A combination of theoretical and empirical methods was employed, including the analysis and synthesis of scientific and pedagogical literature, pedagogical modelling, classroom observation, questionnaires, interviews, and a pedagogical experiment. The results of the pedagogical experiment demonstrated that, at the initial stage, both groups were characterised predominantly by medium and low levels of cognitive activity. During the formative stage, pupils in the experimental class completed maker education tasks and mini-projects involving the construction of experimental models and the conduct of investigations. The implementation of these activities contributed to increased cognitive engagement and to the development of creativity and independence. Comparative analysis of the results obtained at the initial and final stages revealed a significant improvement in the level of cognitive activity among pupils in the experimental class: the proportion of pupils demonstrating a high level increased from 10% to 43%, while the proportion of those with a low level decreased from 43% to 9%. The findings confirmed the effectiveness of maker education tasks as a means of enhancing learning activity and increasing motivation to study chemistry. The practical value of the study lay in the development of a methodological model for organising maker education activities and a system of maker education tasks for chemistry teaching, which were tested by student teachers during their teaching practice
Keywords
motivation; cognitive activity; design; experimentation; STEM education
References
- Brandl, L.C., & Schrader, A. (2024). Serious games in higher education in the transforming process to Education 4.0. Education Sciences, 14(3), article number 281. doi: 10.3390/educsci14030281.
- Calheiro, L.B., & Greca, I.M. (2025). Which maker and STEAM integration styles stand out in education? A systematic review of pedagogical practices in teacher education. International Journal of Technology and Design Education, 36, 951-981. doi: 10.1007/s10798-025-10017-y.
- Chen, K., Chu, S.L., Quek, F., & Schlegel, R.J. (2024). Integrating making with authentic science classes: An approach and evidence. Journal of Science Education and Technology, 33, 479-492. doi: 10.1007/s10956-024-10097-w.
- Feldman-Maggor, Y., Blonder, R., & Alexandron, G. (2025). Perspectives of generative AI in chemistry education within the TPACK framework. Journal of Science Education and Technology, 34, 1-12. doi: 10.1007/s10956-024-10147-3.
- George-Reyes, C.E., Tapia-Bastidas, T., Sandoval-Benitez, L.F., Caicedo-Quiroz, R., & Pinto-Santos, A.R. (2025). Rethinking maker education: Makerspaces, gender, and STEM skills in the era of inclusive educational intelligence. Frontiers in Education, 10, article number 1729067. doi: 10.3389/feduc.2025.1729067.
- Halverson, E.R., & Sheridan, K.M. (2014). The maker movement in education. Harvard Educational Review, 84(4), 495-504. doi: 10.17763/haer.84.4.34j1g68140382063.
- Honcharuk, V., Parakhnenko, V., Kyrpychova, I., & Dekarchuk, M. (2025). Innovative teaching technologies in the natural science education system of Ukraine. Problems of Education in the 21st Century, 83(3), 52-70. doi: 10.36690/2733-2039-2025-3-52-70.
- Honey, M., & Kanter, D.E. (Eds.). (2013). Design, make, play: Growing the next generation of STEM innovators. New York: Routledge. doi: 10.4324/9780203108352.
- Ioannou, A., & Gravel, B.E. (2024). Trends, tensions, and futures of maker education research: A 2025 vision for STEM+ disciplinary and transdisciplinary spaces for learning through making. Educational Technology Research and Development, 72, 1-14. doi: 10.1007/s11423-023-10334-w.
- Kolodii, V., Koreneva, I., Prokopenko, N., Huda, O., & Shaforost, Y. (2025). Development of interactive virtual laboratories for distance learning in natural sciences. Revista Eduweb, 19(3), 153-168. doi: 10.46502/issn.1856-7576/2025.19.03.10.
- Kucher, T. (2021). Principles and best practices of designing digital game-based learning environments. International Journal of Technology in Education and Science (IJTES), 5(2), 213-223. doi: 10.46328/ijtes.190.
- Larson, E.A.P. (2024). Maker education meets technology education: Reflections on good practices. Journal of Technology Education, 36(1), 106-111. doi: 10.21061/jte.v36i1.a.6.
- Li, M., Ma, S., & Shi, Y. (2023). Examining the effectiveness of gamification as a tool promoting teaching and learning in educational settings: A meta-analysis. Frontiers in Psychology, 14, article number 1253549. doi: 10.3389/fpsyg.2023.1253549.
- Nadal, O., Usart, M., Valls-Bautista, C., Alcantar-Nieblas, C., & Glasserman-Morales, L.D. (2025). Integration of maker education in STEAM: A systematic literature review. Educational Process: International Journal, 19, article number e2025587. doi: 10.22521/edupij.2025.19.587.
- Ou, Q., & Chen, X. (2024). Investigation and analysis of maker education curriculum from the perspective of artificial intelligence. Scientific Reports, 14, article number 1959. doi: 10.1038/s41598-024-52302-1.
- Ramírez-Ruiz, J.J., Vargas-Sánchez, A.D., & Boude-Figueredo, O.R. (2024). Impact of gamification on school engagement: A systematic review. Frontiers in Education, 9, article number 1466926. doi: 10.3389/feduc.2024.1466926.
- Schad, M., & Jones, W.M. (2020). The maker movement and education: A systematic review of the literature. Journal of Research on Technology in Education, 52(1), 65-78. doi: 10.1080/15391523.2019.1688739.
- Schad, M., Greene, M., & Jones, M. (2025). Maker-centered learning in STEM: A case study of a chemistry teacher’s lived experience. International Journal of Instruction, 18(2), 85-102. doi: 10.29333/iji.2025.1826a.
- Sorochynska, O.A., Tanska, V.V., & Hohola, I.O. (2022). Implementation of STREAM education in preschool education institutions with elements of maker activities. Bulletin of Zhytomyr Ivan Franko State University. Pedagogical Sciences, 110, 49-66. doi: 10.35433/pedagogy.3(110).2022.49-66.
- Steinkuehler, C. (2023). Games as social platforms. Games: Research and Practice, 1(1), article number 7. doi: 10.1145/3582930.
- World Medical Association. (2013). Declaration of Helsinki: Ethical principles for medical research involving human subjects. JAMA, 310(20), 2191-2194. doi: 10.1001/jama.2013.281053.