Scientific Bulletin of Mukachevo State University. Series “Pedagogy and Psychology”

Vol. 11, No. 1, 2025 26.03.2025 open access Open access

Enhancing career adaptability through immersive virtual reality training

Inokentii Korniienko, Beata Barchi

DOI https://doi.org/10.52534/msu-pp1.2025.41 Pages 41 –50 Views 1,180 Views

Abstract

The integration of Virtual Reality (VR) into career development training offers a transformative approach to enhancing career adaptability, a crucial construct for navigating the challenges of modern professional environments. The aim of this study was to investigate the impact of Virtual Reality (VR) career exploration training on career adaptability. Employing a comparative design, data were collected from two groups – one receiving VR training and the other using traditional methods. The results of the study showed a significant positive impact of interactive VR simulations on key aspects of career adaptability. In particular, the use of VR technologies contributed to the improvement of participants' self-esteem, the development of professional knowledge, and the efficiency of goal setting and career planning. This study examined the effects of VR-based career exploration on five dimensions of career adaptability: self-appraisal, occupational information, goal selection, planning, and problem-solving. Results have revealed statistically significant improvements across all dimensions for the VR group, with the strongest effect observed in occupational information and substantial gains in planning and problem-solving. The findings underscored VR’s potential as an innovative tool for experiential learning, offering immersive and interactive environments that facilitate skill acquisition, self-awareness, and effective career decision-making. Implications for educational institutions, career counseling practices, and workforce development programs have been discussed, highlighting the pivotal role of technology-enhanced training in preparing individuals for an evolving job market. The findings of this investigation have significant implications for career counseling practitioners, educational institutions, and organisations invested in workforce development

Keywords

career development; experiential learning; professional training; higher education; workforce preparation

References

[1] Alvarez, K.S. (2021). Using virtual simulations in online laboratory instruction and active learning exercises as a response to instructional challenges during COVID-19. Journal of Microbiology & Biology Education, 22(1). doi: 10.1128/jmbe.v22i1.2503.

[2] Andreoletti, D., Paoliello, M., Luceri, L., Leidi, T., Peternier, A., & Giordano, S. (2022). A framework for emotion-driven product design through virtual reality. In Information technology for management: Business and social issues (pp. 42-61). Cham: Springer International Publishing. doi: 10.1007/978-3-030-98997-2_3.

[3] Cheng, K.-H. (2022). Teachers’ perceptions of exploiting immersive virtual field trips for learning in primary education. Journal of Research on Technology in Education, 54(3), 438-455. doi: 10.1080/15391523.2021.1876576.

[4] Declaration of Helsinki. (2013). Retrieved from https://surl.li/inczsd.

[5] Espinoza, J. (2025) Teaching award: Rising to the challenge. Retrieved from https://www.ft.com/content/bad75b74-a260-4306-8b9f-9281bc0ca85a.

[6] Ghosh, L., & Ravichandran, R. (2024). Emerging technologies in vocational education and training. Journal of Digital Learning and Education, 4(1), 41-49. doi: 10.52562/jdle.v4i1.975.

[7] Havola, S., Haavisto, E., Mäkinen, H., Engblom, J., & Koivisto, J.-M. (2021). The effects of computer-based simulation game and virtual reality simulation in nursing students’ self-evaluated clinical reasoning skills. Computers, Informatics, Nursing, 39(11), 725-735. doi: 10.1097/CIN.0000000000000748.

[8] Holly, M., Weichselbraun, C., Wohlmuth, F., Glawogger, F., Seiser, M., Einwallner, P., & Pirker, J. (2024). VRChances: An immersive virtual reality experience to support teenagers in their career decisions. Multimodal Technologies and Interaction, 8(9), article number 78. doi: 10.3390/mti8090078.

[9] Joo, J.-H., Han, S.-H., Park, I., & Chung, T.-S. (2024). Immersive emotion analysis in VR environments: A sensor-based approach to prevent distortion. Electronics, 13(8), article number 1494. doi: 10.3390/electronics13081494.

[10] Kaplan, A.D., Cruit, J., Endsley, M., Beers, S.M., Sawyer, B.D., & Hancock, P.A. (2021). The effects of virtual reality, augmented reality, and mixed reality as training enhancement methods: A meta-analysis. Human Factors, 63(4), 706-726. doi: 10.1177/0018720820904229.

[11] King, S., Boyer, J., Bell, T., & Estapa, A. (2022). An automated virtual reality training system for teacher-student interaction: A randomized controlled trial. JMIR Serious Games, 10(4), article number e41097. doi: 10.2196/41097.

[12] Korniienko, I.A., & Barchi, B.V. (2020). Influence of virtual reality tools on human anatomy learning. Information Technologies and Learning Tools, 77(3), 66-75. doi: 10.33407/itlt.v77i3.3493.

[13] Marougkas, A., Troussas, C., Krouska, A., & Sgouropoulou, C. (2023). How personalized and effective is immersive virtual reality in education? A systematic literature review for the last decade. Multimedia Tools and Applications, 83, 18185-18233. doi: 10.1007/s11042-023-15986-7.

[14] Nassar, A.K., Al-Manaseer, F., Knowlton, L.M., & Tuma, F. (2021). Virtual reality (VR) as a simulation modality for technical skills acquisition. Annals of Medicine and Surgery, 71, article number 102945. doi: 10.1016/j.amsu.2021.102945.

[15] Nosenko, Yu.G. (Ed.). (2024). Immersive technologies in education: Collection of materials of the IV International scientific and practical conference. Kyiv: ITS NAPS of Ukraine.

[16] Palmas, F., Reinelt, R., Cichor, J.E., Plecher, D.A., & Klinker, G. (2021). Virtual reality public speaking training: Experimental evaluation of direct feedback technology acceptance. In 2021 IEEE virtual reality and 3d user interfaces (VR) (pp. 463-472). Lisboa: IEEE. doi: 10.1109/vr50410.2021.00070.

[17] Qushem, U.B., Christopoulos, A., Oyelere, S.S., Ogata, H., & Laakso, M.J. (2021). Multimodal technologies in precision education: Providing new opportunities or adding more challenges?. Education Sciences, 11(7), article number 338. doi: 10.3390/educsci11070338.

[18] Radianti, J., Majchrzak, T.A., Fromm, J., & Wohlgenannt, I. (2020). A systematic review of immersive virtual reality applications for higher education: Design elements, lessons learned, and research agenda. Computers & Education, 147, article number 103778. doi: 10.1016/j.compedu.2019.103778.

[19] Sandrone, S., & Carlson, C. (2021). Gamification and game-based education in neurology and neuroscience: Applications, challenges, and opportunities. Brain Disordersdoi: 10.1016/j.dscb.2021.100008.

[20] Savickas, M.L. (2013). Career construction theory and practice. In R.W. Lent & S.D. Brown (Eds.), Career development and counseling: Putting theory and research to work (pp. 147-183). New Jersey: John Wiley & Sons.

[21] Savickas, M.L., & Porfeli, E.J. (2012). Career adapt-abilities scale: Construction, reliability, and measurement equivalence across 13 countries. Journal of Vocational Behavior, 80(3), 661-673. doi: 10.1016/j.jvb.2012.01.011.

[22] Singh, A., Chakraborty, S., & Patoju, S.K.S. (2023). Career choices and job preferences of social entrepreneurship graduates: Implication for redefining “success” of social entrepreneurship education. Social Enterprise Journal, 19, 459-480. doi: 10.1108/SEJ-11-2022-0103.

[23] Sudharson, D., Malik, R., & Sathya, R.R. (2024). A novel adaptive framework for immersive learning using VR in education. In R. Malik, A. Sharma & P. Chaudhary (Eds.), Transforming education with virtual reality (pp. 3-26). Beverly: Scrivener Publishing LLC. doi: 10.1002/9781394200498.ch1.

[24] Svendsen, B.T., Petersen, L.F., Skjelsager, A., Lippert, A., & Ostergaard, D. (2024). Using simulation scenarios and a debriefing structure to promote feedback skills among interprofessional team members in clinical practice. Advances in Simulation, 9 article number 39. doi: 10.1186/s41077-024-00303-5.

[25] Taylor, K.M., & Betz, N.E. (1983). Career decision-making self-efficacy scale. APA PsycTestsdoi: 10.1037/t01482-000.

[26] Villena-Taranilla, R., Tirado-Olivares, S., Cózar-Gutiérrez, R., & González-Calero, J.A. (2022). Effects of virtual reality on learning outcomes in k-6 education: A meta-analysis. Educational Research Review, 35, article number 100434. doi: 10.1016/j.edurev.2022.100434.

[27] Yin, W. (2022). An artificial intelligent virtual reality interactive model for distance education. Journal of Mathematics, article number 9817457. doi: 10.1155/2022/7099963.

Suggested citation

Korniienko, I., & Barchi, B. (2025). Enhancing career adaptability through immersive virtual reality training. Scientific Bulletin of Mukachevo State University. Series “Pedagogy and Psychology”, 11(1), 41-50. https://doi.org/10.52534/msu-pp1.2025.41