Development of Logical Thinking in Creative Computer Science Lessons Using Inventive Problem-Solving Technology

Abstract.

Modern school education should provide the best conditions for realising students' potential and reveal all the natural inclinations inherent in them. The use of technology for solving inventive problems in creative Computer Science lessons organises thinking and promotes students' critical thinking development. Therefore, the child develops logical thinking, increases motivation to learn, and independence. This study aims to develop methodological aspects of using inventive problem-solving technology to develop students' logical thinking in creative Computer Science lessons. The following approaches were used in the study: theoretical analysis and generalisation of scientific data on the subject matter; observation, questionnaires, testing, pedagogical experiment and methods of statistical processing of findings. In the process of research, the features of the formation of logical thinking of students in Computer Science lessons in primary school were analysed, the expediency of using techniques of technology for solving inventive problems as a means of developing logical thinking of primary school students in creative Computer Science lessons was substantiated. A system of tasks for the development of logical thinking in 8th-grade students was developed and implemented in the educational process, which allowed experimentally testing the pedagogical effectiveness of the level of formation of logical thinking and its development in 8th-grade students. The study of the level of formedness of logical thinking in 8th-grade students in such components as the level of development of the ability to analyse the conditions of the problem (the “logical problems” method) and the level of development of logical thinking (the “logical and quantitative relations” method) is carried out. The results of the pedagogical experiment confirmed the hypothesis that the development of logical thinking of 8th-grade students during creative Computer Science lessons is influenced by the technology of solving inventive problems

Keywords: creative pedagogy, creative task, primary school, “Bebras” competition

https://doi.org/10.52534/msu-pp.7(3).2021.9-17